- Who are you and what do you do?
I am Ed Greenwood, and I guide and work in public libraries (for almost four decades now), write all sorts of fantastic fiction, design games, and am probably best known for creating The Forgotten Realms® world.
- What are you working on at the moment?
Two novels, three game books, a comic book series, sixteen short stories, some game articles and charity work, and editing for two anthologies, as well as consulting for a game company and some film work. Specifics secret due to NDAs, I’m afraid. This is an about-average load.
- Who inspires you?
- Name an artist who has inspired you.
I am inspired by many artists. To name a handful off the top of my head, Howard Pyle of the old school, Steve Fabian of modern artists, and Chris Beatrice of those active now.
- Name a place that has inspired you.
I am inspired by many places. The look and feel of the woods behind my house, quite often.
- Name some "thing" that has inspired you.
I am inspired by many things (“life” is what I usually call this), but to pick just one: a weed growing at the base of a tree in my garden, that has a bloom shaped like a tiny castle with many spire-roofed turrets. Tiny fairy castles I always bend down and try to peer into.
- What drives you to do what you do?
I love to help, to connect people with books and short stories and poems they’ll love, and I love to create. I can’t STOP creating.
- What values do you wish your creativity to express?Love, first and foremost. Then the desires to intrigue and entertain and comfort.
- What role does community play in what you do?
Many different roles, depending on what part of what I do. A public library is its community, games are shaped and informed by players (the gaming community), and fiction is shaped by what its buyers (the reading public) want more of.
- What is next for what you do?
On a personal level, I’m afraid those aforementioned NDAs prevent me from saying much at all. Sorry, but that’s the life I lead these days. I’m always puttering on “my own weird whimsies,” little ideas not connected to any contracted project yet, in the background, but they’re never the next thing. They’re always several steps after “the next thing.”